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Stax phantasmic
Stax phantasmic












stax phantasmic

So there's a reasonable number of ca spells in there and (rhystic, jace, decree, search, gambit etc.) but the main source of cards should be slug bro. I know you can sac slugs but is that reliable with a commander that costs 7? You also get no pay off for casting your counterspells I guess the main thing I worry about with your list is the card advantage. This could be A LOT nastier with some blue and black stax cards I'm only saying that because a part of me wants to build that deck to give a giant middle finger to my playgroup lol. You know, this deck is giving me anti-combo, anti-aggro, and anti-green vibes. The countermagic suite might be the coolest thing going on - I've got a lot of esoteric counterspells in there for a variety of reasons. Figured it'd be nice to just have a dumb easy deck that just needs to ramp a little to get Toxrill out early and start sliming everything. The ramp package is pretty plain for me I didn't feel like doing my typical stuff with trying to be cute with the cabal coffers manabase, because I'm out of all the tutors I need (vamp, demonic) to make that fairly reliable. I kept the manabase super basic and simple to keep costs and shuffling time down, so that's why the mana is so simple (unusual for me, I know).

stax phantasmic

It's not deply into the proliferate scheme, mostly just running good cards that proliferate, but aims to be able to mess with people's ability to do slime math with stuff like Decree of Pain and Yawgmoth, Thran Physician. Counter spells, remove stuff, cast Toxrill with counter backup, sneakily blast the board with Massacre Wurm or Black Sun's Zenith. Not much to say about this deck it's pretty simple formula.














Stax phantasmic